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common/prque: generic priority queue (ethereum#26290)
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karalabe authored and gzliudan committed Dec 28, 2024
1 parent 5059114 commit 39e9d8f
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Showing 17 changed files with 178 additions and 188 deletions.
8 changes: 4 additions & 4 deletions XDCx/XDCx.go
Original file line number Diff line number Diff line change
Expand Up @@ -52,8 +52,8 @@ type XDCX struct {
// Order related
db XDCxDAO.XDCXDAO
mongodb XDCxDAO.XDCXDAO
Triegc *prque.Prque // Priority queue mapping block numbers to tries to gc
StateCache tradingstate.Database // State database to reuse between imports (contains state cache) *XDCx_state.TradingStateDB
Triegc *prque.Prque[int64, common.Hash] // Priority queue mapping block numbers to tries to gc
StateCache tradingstate.Database // State database to reuse between imports (contains state cache) *XDCx_state.TradingStateDB

orderNonce map[common.Address]*big.Int

Expand Down Expand Up @@ -94,7 +94,7 @@ func NewMongoDBEngine(cfg *Config) *XDCxDAO.MongoDatabase {
func New(cfg *Config) *XDCX {
XDCX := &XDCX{
orderNonce: make(map[common.Address]*big.Int),
Triegc: prque.New(nil),
Triegc: prque.New[int64, common.Hash](nil),
tokenDecimalCache: lru.NewCache[common.Address, *big.Int](defaultCacheLimit),
orderCache: lru.NewCache[common.Hash, map[common.Hash]tradingstate.OrderHistoryItem](tradingstate.OrderCacheLimit),
}
Expand Down Expand Up @@ -579,7 +579,7 @@ func (XDCx *XDCX) HasTradingState(block *types.Block, author common.Address) boo
return err == nil
}

func (XDCx *XDCX) GetTriegc() *prque.Prque {
func (XDCx *XDCX) GetTriegc() *prque.Prque[int64, common.Hash] {
return XDCx.Triegc
}

Expand Down
8 changes: 4 additions & 4 deletions XDCxlending/XDCxlending.go
Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,8 @@ var (
)

type Lending struct {
Triegc *prque.Prque // Priority queue mapping block numbers to tries to gc
StateCache lendingstate.Database // State database to reuse between imports (contains state cache) *lendingstate.TradingStateDB
Triegc *prque.Prque[int64, common.Hash] // Priority queue mapping block numbers to tries to gc
StateCache lendingstate.Database // State database to reuse between imports (contains state cache) *lendingstate.TradingStateDB

orderNonce map[common.Address]*big.Int

Expand All @@ -61,7 +61,7 @@ func (l *Lending) Stop() error {
func New(XDCx *XDCx.XDCX) *Lending {
lending := &Lending{
orderNonce: make(map[common.Address]*big.Int),
Triegc: prque.New(nil),
Triegc: prque.New[int64, common.Hash](nil),
lendingItemHistory: lru.NewCache[common.Hash, map[common.Hash]lendingstate.LendingItemHistoryItem](defaultCacheLimit),
lendingTradeHistory: lru.NewCache[common.Hash, map[common.Hash]lendingstate.LendingTradeHistoryItem](defaultCacheLimit),
}
Expand Down Expand Up @@ -682,7 +682,7 @@ func (l *Lending) HasLendingState(block *types.Block, author common.Address) boo
return err == nil
}

func (l *Lending) GetTriegc() *prque.Prque {
func (l *Lending) GetTriegc() *prque.Prque[int64, common.Hash] {
return l.Triegc
}

Expand Down
78 changes: 38 additions & 40 deletions common/prque/lazyqueue.go
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ import (
"time"

"github.com/XinFinOrg/XDPoSChain/common/mclock"
"golang.org/x/exp/constraints"
)

// LazyQueue is a priority queue data structure where priorities can change over
Expand All @@ -32,31 +33,31 @@ import (
//
// If the upper estimate is exceeded then Update should be called for that item.
// A global Refresh function should also be called periodically.
type LazyQueue struct {
type LazyQueue[P constraints.Ordered, V any] struct {
clock mclock.Clock
// Items are stored in one of two internal queues ordered by estimated max
// priority until the next and the next-after-next refresh. Update and Refresh
// always places items in queue[1].
queue [2]*sstack
popQueue *sstack
queue [2]*sstack[P, V]
popQueue *sstack[P, V]
period time.Duration
maxUntil mclock.AbsTime
indexOffset int
setIndex SetIndexCallback
priority PriorityCallback
maxPriority MaxPriorityCallback
setIndex SetIndexCallback[V]
priority PriorityCallback[P, V]
maxPriority MaxPriorityCallback[P, V]
lastRefresh1, lastRefresh2 mclock.AbsTime
}

type (
PriorityCallback func(data interface{}) int64 // actual priority callback
MaxPriorityCallback func(data interface{}, until mclock.AbsTime) int64 // estimated maximum priority callback
PriorityCallback[P constraints.Ordered, V any] func(data V) P // actual priority callback
MaxPriorityCallback[P constraints.Ordered, V any] func(data V, until mclock.AbsTime) P // estimated maximum priority callback
)

// NewLazyQueue creates a new lazy queue
func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPriority MaxPriorityCallback, clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue {
q := &LazyQueue{
popQueue: newSstack(nil, false),
func NewLazyQueue[P constraints.Ordered, V any](setIndex SetIndexCallback[V], priority PriorityCallback[P, V], maxPriority MaxPriorityCallback[P, V], clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue[P, V] {
q := &LazyQueue[P, V]{
popQueue: newSstack[P, V](nil),
setIndex: setIndex,
priority: priority,
maxPriority: maxPriority,
Expand All @@ -71,13 +72,13 @@ func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPrior
}

// Reset clears the contents of the queue
func (q *LazyQueue) Reset() {
q.queue[0] = newSstack(q.setIndex0, false)
q.queue[1] = newSstack(q.setIndex1, false)
func (q *LazyQueue[P, V]) Reset() {
q.queue[0] = newSstack[P, V](q.setIndex0)
q.queue[1] = newSstack[P, V](q.setIndex1)
}

// Refresh performs queue re-evaluation if necessary
func (q *LazyQueue) Refresh() {
func (q *LazyQueue[P, V]) Refresh() {
now := q.clock.Now()
for time.Duration(now-q.lastRefresh2) >= q.period*2 {
q.refresh(now)
Expand All @@ -87,33 +88,33 @@ func (q *LazyQueue) Refresh() {
}

// refresh re-evaluates items in the older queue and swaps the two queues
func (q *LazyQueue) refresh(now mclock.AbsTime) {
func (q *LazyQueue[P, V]) refresh(now mclock.AbsTime) {
q.maxUntil = now.Add(q.period)
for q.queue[0].Len() != 0 {
q.Push(heap.Pop(q.queue[0]).(*item).value)
q.Push(heap.Pop(q.queue[0]).(*item[P, V]).value)
}
q.queue[0], q.queue[1] = q.queue[1], q.queue[0]
q.indexOffset = 1 - q.indexOffset
q.maxUntil = q.maxUntil.Add(q.period)
}

// Push adds an item to the queue
func (q *LazyQueue) Push(data interface{}) {
heap.Push(q.queue[1], &item{data, q.maxPriority(data, q.maxUntil)})
func (q *LazyQueue[P, V]) Push(data V) {
heap.Push(q.queue[1], &item[P, V]{data, q.maxPriority(data, q.maxUntil)})
}

// Update updates the upper priority estimate for the item with the given queue index
func (q *LazyQueue) Update(index int) {
func (q *LazyQueue[P, V]) Update(index int) {
q.Push(q.Remove(index))
}

// Pop removes and returns the item with the greatest actual priority
func (q *LazyQueue) Pop() (interface{}, int64) {
func (q *LazyQueue[P, V]) Pop() (V, P) {
var (
resData interface{}
resPri int64
resData V
resPri P
)
q.MultiPop(func(data interface{}, priority int64) bool {
q.MultiPop(func(data V, priority P) bool {
resData = data
resPri = priority
return false
Expand All @@ -123,7 +124,7 @@ func (q *LazyQueue) Pop() (interface{}, int64) {

// peekIndex returns the index of the internal queue where the item with the
// highest estimated priority is or -1 if both are empty
func (q *LazyQueue) peekIndex() int {
func (q *LazyQueue[P, V]) peekIndex() int {
if q.queue[0].Len() != 0 {
if q.queue[1].Len() != 0 && q.queue[1].blocks[0][0].priority > q.queue[0].blocks[0][0].priority {
return 1
Expand All @@ -139,17 +140,17 @@ func (q *LazyQueue) peekIndex() int {
// MultiPop pops multiple items from the queue and is more efficient than calling
// Pop multiple times. Popped items are passed to the callback. MultiPop returns
// when the callback returns false or there are no more items to pop.
func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) bool) {
func (q *LazyQueue[P, V]) MultiPop(callback func(data V, priority P) bool) {
nextIndex := q.peekIndex()
for nextIndex != -1 {
data := heap.Pop(q.queue[nextIndex]).(*item).value
heap.Push(q.popQueue, &item{data, q.priority(data)})
data := heap.Pop(q.queue[nextIndex]).(*item[P, V]).value
heap.Push(q.popQueue, &item[P, V]{data, q.priority(data)})
nextIndex = q.peekIndex()
for q.popQueue.Len() != 0 && (nextIndex == -1 || q.queue[nextIndex].blocks[0][0].priority < q.popQueue.blocks[0][0].priority) {
i := heap.Pop(q.popQueue).(*item)
i := heap.Pop(q.popQueue).(*item[P, V])
if !callback(i.value, i.priority) {
for q.popQueue.Len() != 0 {
q.Push(heap.Pop(q.popQueue).(*item).value)
q.Push(heap.Pop(q.popQueue).(*item[P, V]).value)
}
return
}
Expand All @@ -159,31 +160,28 @@ func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) boo
}

// PopItem pops the item from the queue only, dropping the associated priority value.
func (q *LazyQueue) PopItem() interface{} {
func (q *LazyQueue[P, V]) PopItem() V {
i, _ := q.Pop()
return i
}

// Remove removes the item with the given index.
func (q *LazyQueue) Remove(index int) interface{} {
if index < 0 {
return nil
}
return heap.Remove(q.queue[index&1^q.indexOffset], index>>1).(*item).value
func (q *LazyQueue[P, V]) Remove(index int) V {
return heap.Remove(q.queue[index&1^q.indexOffset], index>>1).(*item[P, V]).value
}

// Empty checks whether the priority queue is empty.
func (q *LazyQueue) Empty() bool {
func (q *LazyQueue[P, V]) Empty() bool {
return q.queue[0].Len() == 0 && q.queue[1].Len() == 0
}

// Size returns the number of items in the priority queue.
func (q *LazyQueue) Size() int {
func (q *LazyQueue[P, V]) Size() int {
return q.queue[0].Len() + q.queue[1].Len()
}

// setIndex0 translates internal queue item index to the virtual index space of LazyQueue
func (q *LazyQueue) setIndex0(data interface{}, index int) {
func (q *LazyQueue[P, V]) setIndex0(data V, index int) {
if index == -1 {
q.setIndex(data, -1)
} else {
Expand All @@ -192,6 +190,6 @@ func (q *LazyQueue) setIndex0(data interface{}, index int) {
}

// setIndex1 translates internal queue item index to the virtual index space of LazyQueue
func (q *LazyQueue) setIndex1(data interface{}, index int) {
func (q *LazyQueue[P, V]) setIndex1(data V, index int) {
q.setIndex(data, index+index+1)
}
44 changes: 19 additions & 25 deletions common/prque/prque.go
Original file line number Diff line number Diff line change
Expand Up @@ -19,65 +19,59 @@ package prque

import (
"container/heap"

"golang.org/x/exp/constraints"
)

// Priority queue data structure.
type Prque struct {
cont *sstack
type Prque[P constraints.Ordered, V any] struct {
cont *sstack[P, V]
}

// New creates a new priority queue.
func New(setIndex SetIndexCallback) *Prque {
return &Prque{newSstack(setIndex, false)}
}

// NewWrapAround creates a new priority queue with wrap-around priority handling.
func NewWrapAround(setIndex SetIndexCallback) *Prque {
return &Prque{newSstack(setIndex, true)}
func New[P constraints.Ordered, V any](setIndex SetIndexCallback[V]) *Prque[P, V] {
return &Prque[P, V]{newSstack[P, V](setIndex)}
}

// Pushes a value with a given priority into the queue, expanding if necessary.
func (p *Prque) Push(data interface{}, priority int64) {
heap.Push(p.cont, &item{data, priority})
func (p *Prque[P, V]) Push(data V, priority P) {
heap.Push(p.cont, &item[P, V]{data, priority})
}

// Peek returns the value with the greatest priority but does not pop it off.
func (p *Prque) Peek() (interface{}, int64) {
func (p *Prque[P, V]) Peek() (V, P) {
item := p.cont.blocks[0][0]
return item.value, item.priority
}

// Pops the value with the greatest priority off the stack and returns it.
// Currently no shrinking is done.
func (p *Prque) Pop() (interface{}, int64) {
item := heap.Pop(p.cont).(*item)
func (p *Prque[P, V]) Pop() (V, P) {
item := heap.Pop(p.cont).(*item[P, V])
return item.value, item.priority
}

// Pops only the item from the queue, dropping the associated priority value.
func (p *Prque) PopItem() interface{} {
return heap.Pop(p.cont).(*item).value
func (p *Prque[P, V]) PopItem() V {
return heap.Pop(p.cont).(*item[P, V]).value
}

// Remove removes the element with the given index.
func (p *Prque) Remove(i int) interface{} {
if i < 0 {
return nil
}
return heap.Remove(p.cont, i)
func (p *Prque[P, V]) Remove(i int) V {
return heap.Remove(p.cont, i).(*item[P, V]).value
}

// Checks whether the priority queue is empty.
func (p *Prque) Empty() bool {
func (p *Prque[P, V]) Empty() bool {
return p.cont.Len() == 0
}

// Returns the number of element in the priority queue.
func (p *Prque) Size() int {
func (p *Prque[P, V]) Size() int {
return p.cont.Len()
}

// Clears the contents of the priority queue.
func (p *Prque) Reset() {
*p = *New(p.cont.setIndex)
func (p *Prque[P, V]) Reset() {
*p = *New[P, V](p.cont.setIndex)
}
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