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/* | ||
@title: getting_started | ||
@author: leo, edits | ||
@tags: ['tutorial'] | ||
@addedOn: 2022-07-26 | ||
Check the tutorial in the bottom right, the run button is in the top right. | ||
Make sure to remix this tutorial if you want to save your progress! | ||
*/ | ||
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// define the sprites in our game | ||
const player = "p"; | ||
const box = "b"; | ||
const goal = "g"; | ||
const wall = "w"; | ||
const myTune = tune` | ||
500: E5^500 + B4^500 + B5-500 + F4/500 + A4~500, | ||
15500`; | ||
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// assign bitmap art to each sprite | ||
setLegend( | ||
[ player, bitmap` | ||
................ | ||
................ | ||
................ | ||
.......0........ | ||
.....00.000..... | ||
....0.....00.... | ||
....0.0.0..0.... | ||
....0......0.... | ||
....0......0.... | ||
....00....0..... | ||
......00000..... | ||
......0...0..... | ||
....000...000... | ||
................ | ||
................ | ||
................`], | ||
[ box, bitmap` | ||
................ | ||
................ | ||
................ | ||
...88888888888.. | ||
...8....8....8.. | ||
...8....8....8.. | ||
...8....8....8.. | ||
...8....8....8.. | ||
...88888888888.. | ||
...8....8....8.. | ||
...8....8....8.. | ||
...8....8....8.. | ||
...8....8....8.. | ||
...88888888888.. | ||
................ | ||
................`], | ||
[ goal, bitmap` | ||
................ | ||
................ | ||
................ | ||
....444444...... | ||
...44....44..... | ||
...4......4..... | ||
...4.......4.... | ||
...4.......4.... | ||
...4.......4.... | ||
...44......4.... | ||
....4......4.... | ||
....44....44.... | ||
.....444444..... | ||
................ | ||
................ | ||
................`], | ||
[ wall, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000`] | ||
); | ||
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// create game levels | ||
let level = 0; // this tracks the level we are on | ||
const levels = [ | ||
map` | ||
g.........wg......... | ||
wwww.w.wwwwwwwwwwww.w | ||
wwww.w.wwwww.wwwwww.w | ||
w....wwwwwww.www..... | ||
wwww......ww.www.wwww | ||
wwwwwww.wwww........w | ||
ww.wwww.w.www..wwwwww | ||
ww........ww......www | ||
wwwww.wwwwww.ww.wwwww | ||
ww....ww.www.ww.wwwww | ||
ww.ww....www.ww.wwwww | ||
ww..ww.wwwww.ww.....w | ||
www.ww.wwww.....www.w | ||
....ww....wwww.wwww.w | ||
wwwwww.w.wwwwwwwwww.w | ||
wwwwww.w.wwww.......w | ||
w......w.wwww.wwwww.w | ||
wwwwwwww.wwww....ww.w | ||
.........wwwwwww.ww.w | ||
.wwwwwwwwwwwwwww....w | ||
pwwwwwwwwwwwp....wwww` | ||
]; | ||
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||
// set the map displayed to the current level | ||
const currentLevel = levels[level]; | ||
setMap(currentLevel); | ||
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setSolids([ player, box, wall ]); // other sprites cannot go inside of these sprites | ||
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// allow certain sprites to push certain other sprites | ||
setPushables({ | ||
[player]: [box], | ||
[box]: [box] | ||
}); | ||
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// inputs for player movement control | ||
onInput("w", () => { | ||
getAll(player).forEach(player => { | ||
player.y -= 1; | ||
}); | ||
playTune(myTune); | ||
}); | ||
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onInput("a", () => { | ||
getAll(player).forEach(player => { | ||
player.x -= 1; | ||
}); | ||
playTune(myTune); | ||
}); | ||
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onInput("s", () => { | ||
getAll(player).forEach(player => { | ||
player.y += 1; | ||
}); | ||
playTune(myTune); | ||
}); | ||
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onInput("d", () => { | ||
getAll(player).forEach(player => { | ||
player.x += 1; | ||
}); | ||
playTune(myTune); | ||
}); | ||
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||
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// input to reset level | ||
onInput("j", () => { | ||
const currentLevel = levels[level]; // get the original map of the level | ||
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// make sure the level exists before we load it | ||
if (currentLevel !== undefined) { | ||
clearText(""); | ||
setMap(currentLevel); | ||
} | ||
}); | ||
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// these get run after every input | ||
afterInput(() => { | ||
// count the number of tiles with goals | ||
const targetNumber = tilesWith(goal).length; | ||
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// count the number of tiles with goals and players | ||
const numberCovered = tilesWith(goal, player).length; | ||
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// if the number of goals is the same as the number of goals covered by players | ||
// all goals are covered by players and we display "you win" message | ||
if (numberCovered === targetNumber) { | ||
addText("you win!", { y: 4, color: color`3` }); | ||
} | ||
}); | ||
|