Some personal and university projects developed during my graduation of Computer Engineering at UTFPR.
A (very rudimentary) operational system made in C for the discipline of Operational Systems. 6th semester.
A microprocessor made in VHDL for the discipline of Computer Architecture. 5th semester.
An implementation of the DSatur algorithm in 17 lines of Python (without imports) for the discipline of Discrete Mathematics. 4th semester.
A basic neural network + genetic algorithm applied for the game Snake, developed in JavaScript with Brain.js and Processing.js. 3rd semester. Check it out on Youtube.
A basic 2D platform game developed in C++ with SFML for the discipline of Objected Oriented Programming during my 2nd semester of graduation. Check it out on Youtube.
A clone of the game Snake in C++, using the terminal console and ASCII characters to render the game. 2nd semester.
Graphical simulation of elastic collision between balls using C++ and SDL2. Developed as an extra assignment for the discipline of Physics I. Check it out on Youtube.
A clone of the famous game 2048 in C, using the terminal console and ASCII characters to render the game. 1st semester.