ebiten: SetScreenClearedEveryFrame(false)
unexpectedly disables vsync Metal (and maybe DirectX)
#2520
Closed
1 of 10 tasks
Ebitengine Version
4d270de
Operating System
Go Version (
go version
)go version go1.19.4 darwin/amd64
What steps will reproduce the problem?
Run the program at #2517 (comment) but with
RunGame
instead ofRunGameWithOptions
What is the expected result?
Vsync works
What happens instead?
Vsync doesn't work, as rendering onto the final framebuffer doesn't happen
Anything else you feel useful to add?
No response
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