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Add
root_path_env
property to shaders macro (vulkano-rs#2180)
* shaders: minor fix that some Vecs were always allocated with capacity of 0 * shaders: add root_path_env property to allow loading shaders generated by a build script * shaders: Apply root_path_env suggestions from code review Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> * shaders: added root_path_env docs about env vars specified by a build script --------- Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com> Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
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