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Add Path Iterator to return results like WalkPath would visit
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package iradix | ||
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import "bytes" | ||
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// PathIterator is used to iterate over a set of nodes from the root | ||
// down to a specified path. This will iterate overthe same values that | ||
// the Node.WalkPath method will. | ||
type PathIterator[T any] struct { | ||
node *Node[T] | ||
path []byte | ||
done bool | ||
} | ||
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// Next returns the next node in order | ||
func (i *PathIterator[T]) Next() ([]byte, T, bool) { | ||
// This is mostly just an asyncrhonous implementation of the WalkPath | ||
// method on the node. | ||
var zero T | ||
var leaf *leafNode[T] | ||
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for leaf == nil && i.node != nil { | ||
// visit the leaf values if any | ||
if i.node.leaf != nil { | ||
leaf = i.node.leaf | ||
} | ||
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i.iterate() | ||
} | ||
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if leaf != nil { | ||
return leaf.key, leaf.val, true | ||
} | ||
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return nil, zero, false | ||
} | ||
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func (i *PathIterator[T]) iterate() { | ||
// Check for key exhaustion | ||
if len(i.path) == 0 { | ||
i.node = nil | ||
return | ||
} | ||
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// Look for an edge | ||
_, i.node = i.node.getEdge(i.path[0]) | ||
if i.node == nil { | ||
return | ||
} | ||
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// Consume the search prefix | ||
if bytes.HasPrefix(i.path, i.node.prefix) { | ||
i.path = i.path[len(i.node.prefix):] | ||
} else { | ||
// there are no more nodes to iterate through so | ||
// nil out the node to prevent returning results | ||
// for subsequent calls to Next() | ||
i.node = nil | ||
} | ||
} |