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Allow count zero task groups #931

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Mar 17, 2016
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4 changes: 2 additions & 2 deletions nomad/structs/structs.go
Original file line number Diff line number Diff line change
Expand Up @@ -1344,8 +1344,8 @@ func (tg *TaskGroup) Validate() error {
if tg.Name == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing task group name"))
}
if tg.Count <= 0 {
mErr.Errors = append(mErr.Errors, errors.New("Task group count must be positive"))
if tg.Count < 0 {
mErr.Errors = append(mErr.Errors, errors.New("Task group count can't be negative"))
}
if len(tg.Tasks) == 0 {
mErr.Errors = append(mErr.Errors, errors.New("Missing tasks for task group"))
Expand Down
3 changes: 2 additions & 1 deletion nomad/structs/structs_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -196,6 +196,7 @@ func TestJob_IsPeriodic(t *testing.T) {

func TestTaskGroup_Validate(t *testing.T) {
tg := &TaskGroup{
Count: -1,
RestartPolicy: &RestartPolicy{
Interval: 5 * time.Minute,
Delay: 10 * time.Second,
Expand All @@ -208,7 +209,7 @@ func TestTaskGroup_Validate(t *testing.T) {
if !strings.Contains(mErr.Errors[0].Error(), "group name") {
t.Fatalf("err: %s", err)
}
if !strings.Contains(mErr.Errors[1].Error(), "count must be positive") {
if !strings.Contains(mErr.Errors[1].Error(), "count can't be negative") {
t.Fatalf("err: %s", err)
}
if !strings.Contains(mErr.Errors[2].Error(), "Missing tasks") {
Expand Down
141 changes: 141 additions & 0 deletions scheduler/generic_sched_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,51 @@ func TestServiceSched_JobRegister(t *testing.T) {
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}

func TestServiceSched_JobRegister_CountZero(t *testing.T) {
h := NewHarness(t)

// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}

// Create a job and set the task group count to zero.
job := mock.Job()
job.TaskGroups[0].Count = 0
noErr(t, h.State.UpsertJob(h.NextIndex(), job))

// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}

// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}

// Ensure there was no plan
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}

// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)

// Ensure no allocations placed
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}

h.AssertEvalStatus(t, structs.EvalStatusComplete)
}

func TestServiceSched_JobRegister_AllocFail(t *testing.T) {
h := NewHarness(t)

Expand Down Expand Up @@ -391,6 +436,102 @@ func TestServiceSched_JobModify(t *testing.T) {
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}

func TestServiceSched_JobModify_CountZero(t *testing.T) {
h := NewHarness(t)

// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}

// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))

var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))

// Add a few terminal status allocations, these should be ignored
var terminal []*structs.Allocation
for i := 0; i < 5; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
terminal = append(terminal, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), terminal))

// Update the job to be count zero
job2 := mock.Job()
job2.ID = job.ID
job2.TaskGroups[0].Count = 0
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))

// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}

// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}

// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]

// Ensure the plan evicted all allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}

// Ensure the plan didn't allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 0 {
t.Fatalf("bad: %#v", plan)
}

// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)

// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}

h.AssertEvalStatus(t, structs.EvalStatusComplete)
}

func TestServiceSched_JobModify_Rolling(t *testing.T) {
h := NewHarness(t)

Expand Down