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command/state: lock when pushing state
Next to adding the locking for the `state push` command, this commit also fixes a small bug where the lock would not be propertly released when running the `state show` command. And finally it renames some variables in the `[un]taint` code in order to try to standardize the var names of a few frequently used variables (e.g. statemgr.Full, states.State, states.SyncState).
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Sander van Harmelen
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Nov 20, 2018
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