Hi! You must be here to play the games I ported on your Vita. Follow this guide then.
NOTE: If you want to request a game, please either make a issue and add the "request" label on it or contect me on Twitter. @hatoving
Credits to m1s3ry and Grossleymoo for making this possible!
WARNING!!! These instructions will be obsolete, kind of. From now on, I will make batch files that patch the files themselves rather than yourself, similar to how m1s3ry does it.
In order for the game you want to play to work properly, you'll need the game files.
Go ahead, pay and download the game you want to play on your Vita (example: Fran Bow).
If the game doesn't have a .obb
file to make the game work on Android, then you can proceed.
Go to Your Phone Storage/Android/com.gamename.company/assets
and copy-paste all files in it in a in a safe folder where you can come back to (I'll reference it as a Patch Folder).
Note, the com.gamename.company
is the "App ID" of your game. You can find that in the app's Play Store URL after 'id'.
If the game does have a .obb
file, you won't find anything in the assets folder.
Instead, all assets will be located in the .obb
file.
Find said .obb
file in Your Phone Storage/Android/obb/com.gamename.company
and extract it. Then, go its assets folder.
Copy-Paste all files from the .obb
file and put them in a Patch Folder.
Nothing fancy, go to game's directory and copy and paste all of the game's assets.
Note, some games I port may have a marking on them, example: GAMENAME_Device. This is important because Game Maker names the data.win
file differently specific to other devices. Another example: Windows: data.win
, Mac OS: game.ios
, Linux: game.unx
, Android: game.droid
and so on.
Now it's time to patch the files.
First, get the data.win
/game.droid
file and rename it to game.win
.
Then, go back here to the repo and go to the Releases page. Pick the game you want to play on your Vita and save the .zip
file (not the source code) to your Patch Folder.
Extract the .zip
file and delete the .zip
file afterwards.
Now, go to the DeltaPatcher folder and execute DeltaPatcher.exe
.
Note, DeltaPatcher is a patching tool for .xdelta
files. The program is for Windows only sadly, so if you're using Mac or Linux, try to launch it with Wine.
After you opened the .exe
file, you will see a GUI. Select the "Original file" as the game.win
file you renamed and the "XDelta patch" as the .xdelta
from the .zip
file you extracted. Wait a few seconds and presto! The game.win
file has been patched for your PS Vita.
Unzip the .zip
you downloaded from the Releases page in the Patch Folder.
Copy the game assets including the game.win
file in the PatchedFiles/games
folder.
Execute the batch file from the .zip
and let it do its job.
It's time! Now it's only a matter of time to actually play the game.
First, install the VPK included in the Releases page or in the .zip
file you downloaded for the game trough VitaShell.
Go to the game's directory page on your Vita in ux0:app/GAMEID
.
Now, grab the patched game.win
and its contents from the Patch folder and put it in ux0:app/GAMEID/games
through FTP or USB.
Just copy everything from the folder in the .zip file (.zip file/PatchedFiles/ganes
) and paste it into ux0:app/GAMEID/games
.
Congrats! Now, you can launch the game and play it! Have fun!
-@hatoving