-
Notifications
You must be signed in to change notification settings - Fork 454
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Board manages player control state #2367
Conversation
48f37b0
to
06414ac
Compare
LGTM. Is there anything else this pull could possibly affect that we need to test to make sure nothing else is broken somewhere else? |
Not that I can think of. Boards are used for dialogs and other prompts. Maybe have a quick look to see if we use board.lua for anything else? |
Enter the tavern and open your inventory. Once the dealer speaks to you and you close his dialog prompt, then you can start moving with your inventory. |
How do we feel about closing the inventory if a dialog pops up? |
I'm all for it, it may be a little annoying but really won't come up as an issue that often. |
Resolves the bug I previously created trying to have the player not move when a dialog is open.
06414ac
to
e6d8d13
Compare
Inventory closes when a dialog opens. Hopefully that is the last of the issues with this pull request. |
LGTM |
I have a feeling that trying to open it again afterwards might not be worthwhile. The only time a dialog will ever really happen with the inventory open anyways is the tavern level. And that is within 3-4 seconds. Hopefully our players don't mind losing 3-4 seconds of crafting effort in that case which we wouldn't be able to restore for them by opening the inventory again anyways. |
You're right it won't be worth it, This is good for merging! |
Board manages player control state
Resolves #2361 which is a bug I previously created trying to have the player not move when a
dialog is open.