Airplane SFX only play if not muted #2371
Merged
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Don't use the old airplane.lua code anywhere in the game.
When changing audio settings within the greendale-exterior level from anything greater than 0 to mute, the airplane still makes noise but only at the point where it was when you made the change to 0.
The update code mistakenly checked to see if the SFX volume was 0 as to whether or not to move the audio location with the airplane. I moved this mute check to the enter function where we conditionally set whether we will have engine noise or not based on volume settings.
Resolves #2368.