#Unity3D - Texture Packer Importer
Grab the latest Unity Package here!
TexturePackerImporter.unitypackage
- Mitch Thompson
- Harald Lurger
- Hays Clark
There is a tutorial for this plugin here: http://www.youtube.com/watch?v=CHQmvC1pqaY
How to import texture sheets from Texture Packer
Data Format: Unity3D (or JSON Hashtable, then change extension from .json to .txt so Unity picks it up as a text asset)
Allow rotation is OK
Everything else at your discretion
Power of 2 output textures are suggested.
Create a folder in your Assets/ directory for your imported sprites.
Copy the TXT and Image file (PNG, TGA, etc) into that folder.
Your paths should look something like:
Assets/MySprite/MySprite.txt
Assets/MySprite/MySprite.png
Transparent Unlit -
The default shader for all imported sprite sheets.
Opaque Unlit -
nontransparent tintable shader great for drawing backgrounds that don't need alpha. Very efficient.
Vertex Color -
Does not have an inspector-tweakable color property. All colors must be set by altering the colors[] or colors32[] array of a given mesh.
Supports both texture alpha and vertex color alpha.