Skip to content

hbach24/Gotta-Dodge-Em-All-Game-Project

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

29 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Gotta Dodge 'Em All! Game Project

Programmed a game in C using concurrent state machines and programming the hardware using an Atmega1284p microcontroller.

Demo Video: https://www.youtube.com/watch?v=YO5gwGBAFsc

Game Description: Dodge all the incoming dots heading straight at you! If you collide with any incoming dot, you lose and the entire LED matrix will illuminate. In this game, we have three difficulty levels: easy, medium, and a hard mode. As you rise up in difficulty levels, the incoming dots will move even faster making it harder to dodge. When you press the easy mode, a green LED will light up. When you press the medium mode, a yellow LED will light up. And when you press the hard mode, a red LED will light up. There are two buttons (connected to port A0 and A1 for moving the player up and down).

Hardware used:

  • Atmega1284p microcontroller
  • Solderless breadboard
  • 8x8 LED Dot matrix
  • Tactile Push Button Switches
  • ATATMEL-ICE-PCBA
  • ATATMEL-ICE-CABLE

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages