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wgpu backend: Remove unneeded cloned() when creating texture arrays #108

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5 changes: 1 addition & 4 deletions src/graphics/backend_wgpu/texture.rs
Original file line number Diff line number Diff line change
Expand Up @@ -253,10 +253,7 @@ fn create_texture_array(
});

if let Some(layers) = layers {
// TODO: Learn more about iterators and find a way to improve this.
// Are these many copies needed?
let slice: Vec<u8> =
layers.iter().cloned().flatten().cloned().collect();
let slice: Vec<u8> = layers.iter().flatten().collect();

let temp_buf = device
.create_buffer_mapped(slice.len(), wgpu::BufferUsage::TRANSFER_SRC)
Expand Down