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New: Added Editing of GearBits for Superchargers Vehicles Added VERY Early Alpha of Crystals Editor. This only identifies ONE small part that is not changeable on the Crystal. The Crystal Editor should ONLY work in Debug Builds on this program, for now. Fixed: Writing to Portal for all figures Area A/B Form not actually being committed in Alpha 5 Reading Vehicle's Neon and Shout for Area B. Fixed Portal.vb not being committed in Alpha 5 Changed: Allow Unicode Names on Any Figure that has a Nickname. This should be error resistant. Make Unified Reading and Writing Methods. No more Split Behavior between Portal and File. Created FigureIO.vb to act as the Unified Figure Input and Output Module. Moved Traps, Vehicles and Crystals to their own Game in cmbGame. Renamed "Read SwapForce Second Half" and "Write SwapForce Second Half" to "Read Second Figure" and "Write Second Figure" for more accurate reflection of what this does. Removed Auto Portal Connect. Linux and OSX Users, you can edit figures locally now. Sorry, no Universal HID solution yet.
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
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Imports SkyReader_GUI.frmMain | ||
Public Class frmArea | ||
Private Sub frmArea_Load(sender As Object, e As EventArgs) Handles MyBase.Load | ||
End Sub | ||
Sub Clear() | ||
picA.BackColor = Color.Gray | ||
picB.BackColor = Color.Gray | ||
End Sub | ||
Sub Area0_1() | ||
Application.DoEvents() | ||
If Area0 > Area1 Then | ||
picA.BackColor = Color.Green | ||
picB.BackColor = Color.Gray | ||
ElseIf Area1 > Area0 Then | ||
picA.BackColor = Color.Gray | ||
picB.BackColor = Color.Green | ||
ElseIf Area0 = Area1 Then | ||
picA.BackColor = Color.Green | ||
picB.BackColor = Color.Gray | ||
End If | ||
End Sub | ||
Private Sub frmArea_Closing(sender As Object, e As System.ComponentModel.CancelEventArgs) Handles MyBase.Closing | ||
picA.BackColor = Color.Gray | ||
picB.BackColor = Color.Gray | ||
'Hide Form | ||
Hide() | ||
'Don't actually close this Form. | ||
e.Cancel = True | ||
End Sub | ||
End Class |
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