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factorio-starcraft

A mod that brings a 1:1 Starcraft simulation to Factorio. The goal is to introduce all 3 races as unique, separate, AI controlled factions pitted against the player, biters, and each other.

You will also need the factorio-starcraft-assettool and own a copy of Starcraft: Remastered.

Dependencies

  • base >= 1.1
  • stdlib >= 1.4.6
  • (optional) alien-biomes

V0 Target (Beta)

v0 will include:

  • SFX
  • Most Protoss and Zerg Units/structures
  • Orders
  • Weapons
  • Creep
  • Pylon power
  • Basic AI behaviours (unit responses and worker harvesting, simple build orders)
  • Names
  • Multiplayer
  • Setup tool (pulls data from Starcraft: Remastered)

v0 will exclude the following:

  • Terran
  • Choice Protoss units: Archons, Dark Archons, Dark Templar, High Templar, Carriers, Reavers, Arbiters, Observers, Shuttles
  • Choice Zerg units: Broodlings, Infested Command Center, Infested Terran, Lurker
  • Zerg Abilities: Parasite, Broodling, Dark Swarm, Ventral Sacs
  • Shield battery functionality
  • Nydus canal functionality
  • Everything excluded in V1

V1 Target

v1 will include:

  • All Terran, Protoss, and Zerg units/structures
  • Unit special abilities (cloak, burrow, siege, etc)
  • Powerups and Special Buildings
  • Critters
  • Some doodads (some rocks and structures)
  • Better AI behaviours
  • Translations

V1 will mark the official release, but exclude everything in V2.

V2 Target

v2 will include:

  • Title demos
  • More Doodads (rocks, trees, structures)
  • Supply limit enforcement
  • Ore/Gas tracking and costs
  • Unit/Structure requirements enforced
  • Upgrades
  • Technologies
  • Maybe some additional terrain tiles
  • Optional Space Exploration dependency additions

Important

While some things may be implemented later, this mod will never include the following:

  • Assets without the setup tool (the setup tool will always be required)
  • Music replacements
  • Maps/triggers
  • Player unit control
  • Special menus, buttons, or displays (i.e. action card, HUD, Starcraft-themed menu, ore/gas/supply display)
  • Fonts
  • Game types or win conditions
  • The ability to hold any Starcraft units/structures (besides powerups) in your inventory
  • Any major changes to the original Starcraft unit mechanics (with the exception of major balancing issues in the Factorio universe).

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A mod that brings a 1:1 Starcraft simulation to Factorio.

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