Tired, trudging through the deep snow, you wipe sleet from your face using a gloved hand. Face all but numb, you barely feel the encrusted ice on your glove rake across your cheek. The hand inside the glove lost all feeling a while ago. What started out as a hiking trip in the foothills of the Andes mountains has turned into a full-blown survival nightmare in no time at all.
The trail map Ray had Googled up and printed on a sheet of paper has turned to mush in the rain. Rain turned to snow, falling thickly even now, and in the white world that surrounds you now a map would be of little use anyway.
A whining baby, he called you when you suggested turning back when it started to rain. Ray just had to get to this viewpoint just over the hill. (Suck it up, man! Grow a pair!) There'd even been a sign stating in Spanish, English and German,
IN CASE OF BAD WEATHER, DO NOT ATTEMPT THE TRAIL BEYOND THIS POINT.
To Ray, that had been like a red cloth to a bull. Nothing bad could possibly happen to that guy.
"Ray! Wait up!" He doesn't hear you. The snow swallows up all sounds. He's disappeared beyond a group of snow-covered boulders up ahead, leaving you no choice but to hustle and catch up.
The aim of this project is to write a prose-rich and exciting text adventure game using the Tads 3 adventure game development system.