Skip to content

Standalone tool for extracting and creating Godot .pck files

License

Notifications You must be signed in to change notification settings

hhyyrylainen/GodotPckTool

Repository files navigation

Godot Pck Tool

A standalone executable for unpacking and packing Godot .pck files.

Command line usage

For these you just need the GodotPckTool executable. Available from the releases page. Or see the end of this file for building instructions.

Note: if you don't install it on Linux you need to either use the full path or put it in a folder and run it as ./godotpcktool similarly to Windows.

You can view the tool help by running godotpcktool -h

Listing contents

Lists the files inside a pck file.

godotpcktool Thrive.pck

Long form:

godotpcktool --pack Thrive.pck --action list

Extracting contents

Extracts the contents of a pck file.

godotpcktool Thrive.pck -a e -o extracted

Long form:

godotpcktool --pack Thrive.pck --action extract --output extracted

Adding content

Adds content to an existing pck or creates a new pck. When creating a new pck you can specify which Godot version the pck file says it is packed with using the flag set-godot-version.

godotpcktool Thrive.pck -a a extracted --remove-prefix extracted

Long form:

godotpcktool --pack Thrive.pck --action add --remove-prefix extracted --file extracted

The files are added with the specified paths on the command line, but with the prefix removed. So for example if there was a file called extracted/example.png and extracted/subfolder/file.txt and the above command was used, those files would get added to the pck as res://example.png and res://subfolder/file.txt.

After adding files it is recommended to use the listing command to view the resulting data inside the pck to verify the expected actions happened correctly. When a new file matches exactly the path name inside the pck, it will replace that file.

To have more control over the resulting paths inside the pck, see the section below on the JSON commands.

Filters

Filters can be used to only act on a subset of files in a pck file, or from the filesystem.

Min size

Specify the minimum size under which files are excluded:

godotpcktool --min-size-filter 1000

This will exclude files with size 999 bytes and below.

Max size

Specify the maximum size above which files are excluded:

godotpcktool --max-size-filter 1000

NOTE: if you use max size to compliment min size extraction, you should subtract one from the size, otherwise you'll operate on the same files twice.

However, if you want to work on exactly some size files you can specify the same size twice:

godotpcktool --min-size-filter 1 --max-size-filter 1

Include by name

The option to include files can be given a list of regular expressions that select only files that match at least one of them to be processed. For example, you can list all files containing "po" in their names with:

godotpcktool --include-regex-filter po

Or if you want to require that to be the file extension (note that different shells require different escaping):

godotpcktool -i '\.po'

Multiple regular expressions can be separated by comma, or specified by giving the option multiple times:

godotpcktool -i '\.po,\.txt'
godotpcktool -i '\.po' -i '\.txt'

If no include filter is specified, all files pass through it. So not specifying an include filter means "process all files".

Note that filtering is case-sensitive.

Exclude by name

Files can also be excluded if they match a regular expression:

godotpcktool --exclude-regex-filter txt

If both include and exclude filters are specified, then first the include filter is applied, after that the exclude filter is used to filter out files that passed the first filter. For example to find files containing "po" but no "zh":

godotpcktool -i '\.po' -e 'zh'

Overriding filters

If you need more complex filtering you can specify regular expressions with --include-override-filter which makes any file matching any of those regular expression be included in the operation, even if another filter would cause the file to be excluded. For example, you can use this to set file size limits and then override those for specific type:

godotpcktool --min-size-filter 1000 --include-override-filter '\.txt'

JSON bulk operations

To have more control over the resulting paths inside the pck file, there is a JSON operation API provided.

To use it, you first need to create a JSON file (commands.json in the example command but any name can be used) with the following structure (as many files can be specified as required):

[
    {
        "file": "/path/to/file",
        "target": "overridden/path/file"
    },
    {
        "file": "LICENSE",
        "target": "example/path/LICENSE"
    }
]

Then run the following command to use it (the JSON command can always be specified when the add operation is used):

godotpcktool Thrive.pck -a a --command-file commands.json

This will read /path/to/file which can be an absolute or a relative path, and save it within the pck as res://overridden/path/file and also the LICENSE file as res://example/path/LICENSE. This way it is possible to use absolute paths and specify whatever path the file should end up as in the pck file for maximum control.

Note that the full path without the res:// prefix needs to be in the JSON target property for where the file inside the pck should end up in; this mode doesn't support specifying just the folder so multiple files with target being pck/folder will overwrite each other rather than being placed inside pck/folder. So always specify full paths like pck/folder/README.txt rather than pck/folder/ when specifying the JSON commands.

Advanced Options

Specifying Engine Version

When creating a .pck file it is possible to specify the Godot engine version the .pck says it is created with:

godotpcktool NewPack.pck -a a some_file.txt --set-godot-version 3.5.0

Note that this approach does not override the engine version number in existing .pck files. This currently only applies to new .pck files.

Scripting

It is possible to use the JSON bulk API without creating a temporary file. This is done by specifying - as the file to add and then writing the JSON to the tool's stdin and then closing it.

godotpcktool NewPack.pck -a a -

When starting the above command, the tool will read all lines from stdin until it is closed. At that point the input JSON is parsed. As stdin needs to be closed for the tool to continue this is not meant for interactive use, but only for scripting. See the above section about the JSON command files for a version usable on the command line.

See above for the format of the accepted JSON as it is the same as the JSON command file format.

General info

In the long form multiple files may be included like this:

godotpcktool ... --file firstfile,secondfile

Make sure to use quoting if your files contain spaces, otherwise the files will be interpreted as other options.

In the short form the files can just be listed after the other commands. If your file begins with a - you can prevent it from being interpreted as a parameter by adding -- between the parameters and the list of files.

Building

These are instructions for building this on Fedora, including cross compiling to Windows.

Note that native Linux build uses the glibc of the currently installed system, which may be too new for older distros. For a build that supports those, see the section about podman builds.

Required libraries

sudo dnf install cmake gcc-c++ libstdc++-static mingw32-gcc-c++ mingw32-winpthreads-static

Also don't forget to init git submodules.

git submodule init
git submodule update

Then just:

make

Also if you want to make a folder with the executables and cross compile:

make all-install

Podman build

Podman can be used to build a Linux binary using the oldest supported Ubuntu LTS. This ensures widest compatibility of the resulting binary.

First make sure podman and make are installed, then run the make target:

make compile-podman

Due to the use of C++ 17 and non-ancient cmake version, the oldest working Ubuntu LTS is currently 20.04.