WavAudioEncoder.js is a small JavaScript library that encodes audio data to Waveform Audio (.wav) on web browsers.
Basic idea is taken from Recorderjs (https://github.com/mattdiamond/Recorderjs). API has been totally re-designed and simplified. Now it has been a lower layer part of WebAudioRecorder.js.
https://higuma.github.io/wav-audio-encoder-js/
lib/
contains library files.
WavAudioEncoder.js
: JavaScript library (uncompressed)WavAudioEncoder.min.js
: JavaScript library (minified)
You can use it from both HTML and Web Worker.
- from HTML:
<script src="javascripts/WavAudioEncoder.js"></script>
- from Worker:
importScripts("javascripts/WavAudioEncoder.js");
encoder = new WavAudioEncoder(sampleRate, numChannels)
Create an encoder object.
- Parameters
samleRate
: sampling rate [Hz]numChannels
: number of audio channels
- Returns
- encoder object
In current implementation, bit width is fixed to 16 (2 bytes).
encoder.encode(buffers)
Encode audio buffers.
- Parameters
buffers
: array of sample buffers ([Float32Array, Float32Array ...]
)
- Returns
- (none)
buffers
must be an array of Float32Array audio data (range = [-1, 1]). Array length must be same as number of channels. It supports stream (incremental) processing. Sample buffers are processed to .wav fragment and appended to internal data.
blob = encoder.finish([mimeType])
Finish encoding and get Waveform Audio as a Blob.
- Parameters
mimeType
(optional): MIME type (default ="audio/wav"
)
- Returns
- Blob object
After calling .finish()
, all internal data is cleared. You must create a new encoder object to encode another audio data.
encoder.cancel()
- Parameters
- (none)
- Returns
- (none)
Cancel encoding and clear all internal data.
MIT (see LICENSE.txt).