Automate your garden in Cookie Clicker
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
javascript: (function () {
Game.LoadMod('https://rawgit.com/hnns88/cookie-garden-helper/master/cookie-garden-helper.js');
}());
The mod loop through each unlocked tile, then tries to auto-harvest or auto-plant, depending on what is activated.
First, it will check if the tile is empty.
If not, it will check if the plant is immortal. If it is, and the Avoid immortals option is ON, ignore this tile.
If not, it will compute the plant stage. Below is a list of these stages, and the conditions when the plant will be harvested:
- young:
- if it is a weed, and the option Remove weeds is ON
- mature:
- if it is a new seed, and the option New seeds is ON
- if the option Check CpS Mult is ON, and the current CpS multiplier is above or equal to the one specified at Mini CpS multiplier
- dying:
- if the plant is dying, and the option Dying plants is ON, and the current CpS multiplier is above or equal to the one specified at Dying Mini CpS multiplier
This one will work if:
- the tile is empty
- a plot has been previously saved with the button Save plot
- the option Check CpS Mult is:
- ON, and the current CpS multiplier is below or equal to the one specified at Maxi CpS multiplier
- OFF
This section is pretty obvious. Only one tool is there for now:
- Plant selected seed:
- select a seed you have unlocked
- click this button to fill all the empty tiles of your plot
- (don't forget to deselect the seed)