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Hi, I've been using the library during a week, trying to port a Map Editor from another project. The project was going on without any trouble, and I was amazed by the library's easy of use, until stumbling on a weird behavior, rendering the whole program unpracticable. I need to know what on this function call is making the frame rate drop gradually, and make the execution slugish. If i coment all the drawing routines, the performance keeps stable, but I can see some ram usage raising eventually, guessing that's a python internal object management side effect. The problematic code involves a single call to draw_rectangle, then a lot of draw_image calls. Can anybody throw a solution? Getting out of ideas here... |
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Do you mind showing a minimal example? Are you deleting the old draw items? |
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Do you mind showing a minimal example? Are you deleting the old draw items?