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First version

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@homeguatlla homeguatlla released this 03 Feb 17:19
· 315 commits to master since this release

This version contains:

  • terrain generated with a terrainmap with blending between 4 materials and tile repeating improvement.
    Also casts shadows.
  • particle emitters. Soft particles. Billboard, transparency and ordered in z. Instancing.
  • obj models rendered with instancing. Casting shadows. With different levels of detail.
  • water. With reflections, refraction, and fresnel effect.
  • energy wall collision and rendering. Used as a world limit and colliding with player. Marking with a white line the collision with ground.
  • lighting
  • fog
  • 3D text, and GUI text
  • GUI quads
  • skybox