First version
Pre-release
Pre-release
This version contains:
- terrain generated with a terrainmap with blending between 4 materials and tile repeating improvement.
Also casts shadows. - particle emitters. Soft particles. Billboard, transparency and ordered in z. Instancing.
- obj models rendered with instancing. Casting shadows. With different levels of detail.
- water. With reflections, refraction, and fresnel effect.
- energy wall collision and rendering. Used as a world limit and colliding with player. Marking with a white line the collision with ground.
- lighting
- fog
- 3D text, and GUI text
- GUI quads
- skybox