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Real-time rendering using OpenGL/OpenGL ES and DirectX using Win32/COM, XLib Native, Cocoa API's on MS Windows, Linux, OSX, iOS and android platforms

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RTR

Real-time rendering

Exercise OpenGL/Direct 3D programming using GLUT, Xlib Native, Win32 API(s)/Lib(s), OS X libs.

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Real-time rendering using OpenGL/OpenGL ES and DirectX using Win32/COM, XLib Native, Cocoa API's on MS Windows, Linux, OSX, iOS and android platforms

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