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Merge pull request #19126 from hrydgard/screenshot-menu
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Allow taking screenshots in the app menu
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hrydgard authored May 10, 2024
2 parents e0e9620 + d21fef5 commit b4755e9
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Showing 8 changed files with 34 additions and 19 deletions.
2 changes: 1 addition & 1 deletion Core/SaveState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1056,7 +1056,7 @@ namespace SaveState
case SAVESTATE_SAVE_SCREENSHOT:
{
int maxResMultiplier = 2;
tempResult = TakeGameScreenshot(op.filename, ScreenshotFormat::JPG, SCREENSHOT_DISPLAY, nullptr, nullptr, maxResMultiplier);
tempResult = TakeGameScreenshot(nullptr, op.filename, ScreenshotFormat::JPG, SCREENSHOT_DISPLAY, nullptr, nullptr, maxResMultiplier);
callbackResult = tempResult ? Status::SUCCESS : Status::FAILURE;
if (!tempResult) {
ERROR_LOG(SAVESTATE, "Failed to take a screenshot for the savestate! %s", op.filename.c_str());
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17 changes: 10 additions & 7 deletions Core/Screenshot.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@
#include "Core/Screenshot.h"
#include "Core/Core.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"

Expand Down Expand Up @@ -328,28 +329,30 @@ static GPUDebugBuffer ApplyRotation(const GPUDebugBuffer &buf, DisplayRotation r
return rotated;
}

bool TakeGameScreenshot(const Path &filename, ScreenshotFormat fmt, ScreenshotType type, int *width, int *height, int maxRes) {
if (!gpuDebug) {
ERROR_LOG(SYSTEM, "Can't take screenshots when GPU not running");
return false;
}
bool TakeGameScreenshot(Draw::DrawContext *draw, const Path &filename, ScreenshotFormat fmt, ScreenshotType type, int *width, int *height, int maxRes) {
GPUDebugBuffer buf;
bool success = false;
u32 w = (u32)-1;
u32 h = (u32)-1;

if (type == SCREENSHOT_DISPLAY || type == SCREENSHOT_RENDER) {
if (!gpuDebug) {
ERROR_LOG(SYSTEM, "Can't take screenshots when GPU not running");
return false;
}
success = gpuDebug->GetCurrentFramebuffer(buf, type == SCREENSHOT_RENDER ? GPU_DBG_FRAMEBUF_RENDER : GPU_DBG_FRAMEBUF_DISPLAY, maxRes);
w = maxRes > 0 ? 480 * maxRes : PSP_CoreParameter().renderWidth;
h = maxRes > 0 ? 272 * maxRes : PSP_CoreParameter().renderHeight;
} else if (g_display.rotation != DisplayRotation::ROTATE_0) {
_dbg_assert_(draw);
GPUDebugBuffer temp;
success = gpuDebug->GetOutputFramebuffer(temp);
success = ::GetOutputFramebuffer(draw, buf);
if (success) {
buf = ApplyRotation(temp, g_display.rotation);
}
} else {
success = gpuDebug->GetOutputFramebuffer(buf);
_dbg_assert_(draw);
success = ::GetOutputFramebuffer(draw, buf);
}

if (!success) {
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5 changes: 4 additions & 1 deletion Core/Screenshot.h
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,9 @@
#include "Common/File/Path.h"

struct GPUDebugBuffer;
namespace Draw {
class DrawContext;
}

enum class ScreenshotFormat {
PNG,
Expand All @@ -38,7 +41,7 @@ enum ScreenshotType {
const u8 *ConvertBufferToScreenshot(const GPUDebugBuffer &buf, bool alpha, u8 *&temp, u32 &w, u32 &h);

// Can only be used while in game.
bool TakeGameScreenshot(const Path &filename, ScreenshotFormat fmt, ScreenshotType type, int *width = nullptr, int *height = nullptr, int maxRes = -1);
bool TakeGameScreenshot(Draw::DrawContext *draw, const Path &filename, ScreenshotFormat fmt, ScreenshotType type, int *width = nullptr, int *height = nullptr, int maxRes = -1);

bool Save888RGBScreenshot(const Path &filename, ScreenshotFormat fmt, const u8 *bufferRGB888, int w, int h);
bool Save8888RGBAScreenshot(const Path &filename, const u8 *bufferRGBA8888, int w, int h);
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17 changes: 12 additions & 5 deletions GPU/Common/FramebufferManagerCommon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3076,15 +3076,22 @@ bool FramebufferManagerCommon::GetStencilbuffer(u32 fb_address, int fb_stride, G
return retval;
}

bool FramebufferManagerCommon::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
bool GetOutputFramebuffer(Draw::DrawContext *draw, GPUDebugBuffer &buffer) {
int w, h;
draw_->GetFramebufferDimensions(nullptr, &w, &h);
Draw::DataFormat fmt = draw_->PreferredFramebufferReadbackFormat(nullptr);
draw->GetFramebufferDimensions(nullptr, &w, &h);
Draw::DataFormat fmt = draw->PreferredFramebufferReadbackFormat(nullptr);
// Ignore preferred formats other than BGRA.
if (fmt != Draw::DataFormat::B8G8R8A8_UNORM)
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
buffer.Allocate(w, h, fmt == Draw::DataFormat::R8G8B8A8_UNORM ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_8888_BGRA, false);
bool retval = draw_->CopyFramebufferToMemory(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, fmt, buffer.GetData(), w, Draw::ReadbackMode::BLOCK, "GetOutputFramebuffer");

bool flipped = g_Config.iGPUBackend == (int)GPUBackend::OPENGL;

buffer.Allocate(w, h, fmt == Draw::DataFormat::R8G8B8A8_UNORM ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_8888_BGRA, flipped);
return draw->CopyFramebufferToMemory(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, fmt, buffer.GetData(), w, Draw::ReadbackMode::BLOCK, "GetOutputFramebuffer");
}

bool FramebufferManagerCommon::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
bool retval = ::GetOutputFramebuffer(draw_, buffer);
// That may have unbound the framebuffer, rebind to avoid crashes when debugging.
RebindFramebuffer("RebindFramebuffer - GetOutputFramebuffer");
return retval;
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3 changes: 3 additions & 0 deletions GPU/Common/FramebufferManagerCommon.h
Original file line number Diff line number Diff line change
Expand Up @@ -647,3 +647,6 @@ class FramebufferManagerCommon {
u8 *convBuf_ = nullptr;
u32 convBufSize_ = 0;
};

// Should probably live elsewhere.
bool GetOutputFramebuffer(Draw::DrawContext *draw, GPUDebugBuffer &buffer);
6 changes: 3 additions & 3 deletions UI/NativeApp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -968,7 +968,7 @@ void NativeShutdownGraphics() {
INFO_LOG(SYSTEM, "NativeShutdownGraphics done");
}

static void TakeScreenshot() {
static void TakeScreenshot(Draw::DrawContext *draw) {
Path path = GetSysDirectory(DIRECTORY_SCREENSHOT);
if (!File::Exists(path)) {
File::CreateDir(path);
Expand All @@ -991,7 +991,7 @@ static void TakeScreenshot() {
i++;
}

bool success = TakeGameScreenshot(filename, g_Config.bScreenshotsAsPNG ? ScreenshotFormat::PNG : ScreenshotFormat::JPG, SCREENSHOT_OUTPUT);
bool success = TakeGameScreenshot(draw, filename, g_Config.bScreenshotsAsPNG ? ScreenshotFormat::PNG : ScreenshotFormat::JPG, SCREENSHOT_OUTPUT);
if (success) {
g_OSD.Show(OSDType::MESSAGE_FILE_LINK, filename.ToString(), 0.0f, "screenshot_link");
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
Expand All @@ -1012,7 +1012,7 @@ static void TakeScreenshot() {

void CallbackPostRender(UIContext *dc, void *userdata) {
if (g_TakeScreenshot) {
TakeScreenshot();
TakeScreenshot(dc->GetDrawContext());
g_TakeScreenshot = false;
}
}
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2 changes: 1 addition & 1 deletion UI/ReportScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,7 @@ ScreenRenderFlags ReportScreen::render(ScreenRenderMode mode) {
File::CreateDir(path);
}
screenshotFilename_ = path / ".reporting.jpg";
if (TakeGameScreenshot(screenshotFilename_, ScreenshotFormat::JPG, SCREENSHOT_DISPLAY, nullptr, nullptr, 4)) {
if (TakeGameScreenshot(screenManager()->getDrawContext(), screenshotFilename_, ScreenshotFormat::JPG, SCREENSHOT_DISPLAY, nullptr, nullptr, 4)) {
// Redo the views already, now with a screenshot included.
RecreateViews();
} else {
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1 change: 0 additions & 1 deletion Windows/MainWindowMenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,6 @@ namespace MainWindow {
EnableMenuItem(menu, ID_DEBUG_LOADSYMFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SAVESYMFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_RESETSYMBOLTABLE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_TAKESCREENSHOT, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS, menuInGameEnable);
EnableMenuItem(menu, ID_DEBUG_EXTRACTFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_MEMORYBASE, menuInGameEnable);
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