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Ignore skinned meshes
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hrydgard committed Dec 18, 2024
1 parent ba153db commit f75360c
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions GPU/Common/DepthRaster.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -217,8 +217,9 @@ void DepthRasterPrim(uint16_t *depth, int depthStride, int x1, int y1, int x2, i
break;
}

// TODO: Ditch indexed primitives for now.
if (vertTypeID & GE_VTYPE_IDX_MASK) {
// TODO: Ditch indexed primitives for now, also ditched skinned ones since we don't have a fast way to skin without
// running the full decoder.
if (vertTypeID & (GE_VTYPE_IDX_MASK | GE_VTYPE_WEIGHT_MASK)) {
return;
}

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