Handle audio SRC mixing more correctly #12147
Merged
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This fixes some return values and handles sample rate conversion to a very basic degree.
Per tests in hrydgard/pspautotests#202, the SRC functions of course don't affect global audio frequency, and are just sample rate converted. As of master without this code, we ignore their sample rate which means we consume their samples at an incorrect rate, which affects both playback and timing.
These changes make the tests much closer, although some of the timing is still off.
Games probably using sample rate conversion:
https://report.ppsspp.org/logs/kind/715?status=any
(ignore it being set to 0, that means don't perform conversion.)
Have not tested any of those games, and obviously the experimental resampling is ugly.
-[Unknown]