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Metal Gear Solid - Peace Walker hits the new viewport/scissor assert #12990

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hrydgard opened this issue May 31, 2020 · 1 comment
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Metal Gear Solid - Peace Walker hits the new viewport/scissor assert #12990

hrydgard opened this issue May 31, 2020 · 1 comment
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@hrydgard
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hrydgard commented May 31, 2020

Mainly a note to self, will investigate tomorrow. Happens when starting a new game.

Seems there's still some edge case left that my renderpass id check doesn't catch - instead the new viewport/scissor assert finds something.

It's the pass from RebindFramebuffer in FramebufferManagerVulkan::BindFramebufferAsColorTexture. Really not sure why the steps_ counter hasn't changed (that would have dirtied DIRTY_VIEWPORTSCISSOR_STATE).

@hrydgard
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hrydgard commented Jun 2, 2020

Fixed by #12993 .

@hrydgard hrydgard closed this as completed Jun 2, 2020
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