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Mainly a note to self, will investigate tomorrow. Happens when starting a new game.
Seems there's still some edge case left that my renderpass id check doesn't catch - instead the new viewport/scissor assert finds something.
It's the pass from RebindFramebuffer in FramebufferManagerVulkan::BindFramebufferAsColorTexture. Really not sure why the steps_ counter hasn't changed (that would have dirtied DIRTY_VIEWPORTSCISSOR_STATE).
The text was updated successfully, but these errors were encountered:
Mainly a note to self, will investigate tomorrow. Happens when starting a new game.
Seems there's still some edge case left that my renderpass id check doesn't catch - instead the new viewport/scissor assert finds something.
It's the pass from RebindFramebuffer in FramebufferManagerVulkan::BindFramebufferAsColorTexture. Really not sure why the steps_ counter hasn't changed (that would have dirtied DIRTY_VIEWPORTSCISSOR_STATE).
The text was updated successfully, but these errors were encountered: