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Weird artifacts in Metal Gear Solid Peace Walker #12991
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Related #12990? Could you create a frame dump.? Doesn't matter if the frame dump is created on PC or Android. https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump |
I can answer this for now. Apple is pushing hard to use its Metal API and deprecating OpenGL. So NO Vulkan for iOS References: |
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Upload here in github so that @unknownbrackets can fixed your issue. |
I have a link of the file at the very bottom of the post. Btw, thank you for helping. |
Android full specs here |
Ah, Android. This problem seems to only happen on iOS devices. Every video of msgpw on iOS seems to have this issue as well but I have never seen this problem on Android. |
Here's a GE Dump: |
Has this improved in the latest git builds? This could've been related to the IR interpreter fixes (maybe, probably not) or the flat shading driver bug. -[Unknown] |
Dude it’s been like half a year since I posted this problem but still, thanks for commenting! I have no idea if it’s been fixed since I gave up after a while but I am going to try again now. |
This should be fixed now via #16396 or not? |
Okay, I'm going to assume there's a good chance those changes improved this especially given #10650. Will close. If you're still seeing exactly this bug please comment and we'll reopen. If you're seeing another bug in the same game or a similar bug even, please create a new issue. -[Unknown] |
Backend: OpenGL(This problem doesn’t seem to happen when using Vulkan)
PPSSPP: Version 1.9.3
OS: iOS 1.13.5 Jailbroken
Device: iPhone XR
This is what it supposed to look like:
This might be a stupid question but I can’t find any answers online. Will Vulkan as Backend ever come the ppsspp on iOS?
This is the frame dump of the game:
https://github.com/milweekmoon/mgspw-frame-dump
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