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WWE SmackDown vs. RAW 2006 2D Crowds flickering in OpenGL #13822
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Hm, you don't need to make a new issue, we already have #13797. |
but it's different issue in vulkan the entire screen flickers |
Oh, sorry, you are right. Might be related but I'll reopen. |
@Panderner You need make a frame dump to let @hrydgard debug |
Here's a GE Dump: |
Did this start happening recently? If you try the builds in #13941 (click Checks tab -> Artifacts in top right -> download whichever you want), does it still happen? If not, does this happen with default settings (including block transfer on, buffered rendering on, vertex cache off, etc.?) -[Unknown] |
Since it's flickering, can you take a pair for framedumps, one where the audience is visible, and one where it's not? Might need to compare things. Anyway, leaning towards bumping this to 1.12. |
No flickering using your ge dump 🤔 |
Can you test this game instead of GE Dump? |
This game is super lag on my Redmi Note 9 using OpenGL backend with lots of graphics flickering while on Vulkan the game is smooth but also have a dark overlay flickering. |
@Gamemulatorer can you please check your frame rate? |
Crowds Flickering also in Direct3D 9. |
SplitFramebufferMargin can also fix this issue 🎉 Record_2022-09-14-06-35-22.mp4 |
Should be fixed by #18009 . |
There's a bug in WWE SvR 2006 where the 2d crowds are flickering in OpenGL.
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