GPU: Hook Sol Trigger func to flush texture #15549
Merged
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This makes sure the hardware renderer reuploads a texture modified during stall, which they normally skip as an optimization (see #10967, #9449.) To note, I already checked that software rendering handles this accurately without any hook.
Fixes Sol Trigger for me, and it seems like Last Ranker may be using the same func (or else a very similar one), so worth testing if someone can verify that.
I don't have any information on Naruto Heroes 3, I think it has a different developer so unlikely this helps that one.
-[Unknown]