Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GPU: Hook Sol Trigger func to flush texture #15549

Merged
merged 1 commit into from
May 22, 2022

Conversation

unknownbrackets
Copy link
Collaborator

This makes sure the hardware renderer reuploads a texture modified during stall, which they normally skip as an optimization (see #10967, #9449.) To note, I already checked that software rendering handles this accurately without any hook.

Fixes Sol Trigger for me, and it seems like Last Ranker may be using the same func (or else a very similar one), so worth testing if someone can verify that.

I don't have any information on Naruto Heroes 3, I think it has a different developer so unlikely this helps that one.

-[Unknown]

This makes sure the hardware renderer reuploads a texture modified during
stall, which they normally skip as an optimization (see hrydgard#10967, hrydgard#9449.)
@unknownbrackets unknownbrackets added this to the v1.13.0 milestone May 22, 2022
@hrydgard hrydgard merged commit 017f71a into hrydgard:master May 22, 2022
@unknownbrackets unknownbrackets deleted the soltrigger branch May 22, 2022 22:27
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants