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GPU: Dirty frag shader on depth write #11543

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merged 1 commit into from
Nov 7, 2018

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unknownbrackets
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We use this flag to determine whether we use discard, so it changes shader ids.

Fixes the layering part of #11535, where effects don't properly go beneath characters but are obscured by a transparent box around the character.

-[Unknown]

We use this flag to determine whether we use discard, so it changes shader
ids.  Fixes the layering part of hrydgard#11535.
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hrydgard commented Nov 7, 2018

Huh! That's right.. the blend optimizations

@hrydgard hrydgard merged commit cff827e into hrydgard:master Nov 7, 2018
@unknownbrackets unknownbrackets deleted the fragtest branch November 7, 2018 15:10
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