Correct provoking vertex for lighting when flat shading #11577
Merged
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This fixes the Blade Dancer lighting problem in #4140.
I'm not sure when this was fixed for OpenGL, but it turns out that it was already fixed there. This fixes separate bugs in software and hardware rendering that had the same basic results but different causes (realizing that was key to fixing...)
This doesn't solve two areas I have not yet tested, although they're edge cases:
-[Unknown]