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Fix Pangya(KS). #12509
Fix Pangya(KS). #12509
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Pangya(KS) seems want to check something base on this delay and system time.Anyhow, the game work now.
Fix issue#12492,the issue occur since commit e09296b
Hm, the delay is fine, maybe even don't need the REALISTIC check, but the NOCWD thing... needs thinking about. Were you able to determine which in particular of the many "|| error == SCE_KERNEL_ERROR_NOCWD" changes that fixed it? Because I think that in many or most of the cases, it's not correct to ignore the error. Some hardware testing may be needed here. |
Use a error 1 to mean the uccessful mapping but carry with SCE_KERNEL_ERROR_NOCWD error.
Cool, that puts a little more light on what might be going on here. @unknownbrackets it seems that a NOCWD error can linger around and prevent a successful open? Or something like that? I don't have time right now to dig deep but will look again in the weekend. |
Hmm, if anything I'd prefer returning -[Unknown] |
@unknownbrackets Do you mean not ignoring the positive value from |
I mean that If that breaks anything, in theory it just means we've got an issue with cwd management. IIRC doing that before broke Final Fantasy 3 or something, but decent chance we've fixed that bug by now... -[Unknown] |
Alright,thanks @unknownbrackets ,done now. |
Cool, looks good. |
Pangya(KS) seems want to check something base on a delay(over 15ms) and system time.Anyhow, the game work now.
Also fix #12492 ,the issue occur since commit e09296b,re-grab SCE_KERNEL_ERROR_NOCWD now.