SDL: Try to continue if EGL init fails #12957
Merged
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SDL2 inits EGL for us, and does some heuristics to get color sizes as close to what we request as possible. It doesn't care about GL version or alpha, even on Mali.
Probably we should just stop using EGL on SDL2, but I'm not sure if that's making things work for some users. But if EGL init fails, try to avoid a segfault and skip EGL. It can't be worse than segfaulting.
Should help #12474, but untested.
-[Unknown]