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Refactor software renderer jit cache to be shared #15180
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This makes it easier to compile different entries or push regs.
Dealing with types was annoying, and this helps validate the right register is released.
Intentionally just the name changes in this commit.
This makes it easier to use vectors elsewhere.
This makes it match SSE and easier to keep things generic. Will impact alignment of non-packed Vec2/Vec3.
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Apparently on MSVC ARM64, float32x4_t and int32x4_t are the same type. Annoying. -[Unknown] |
Oops, this is of course not put on the stack, it's in R8.
hrydgard
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Nov 28, 2021
Not the easiest thing to review, but it looks good! Let's get it in. |
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Sorry for the huge #15163 pull, this should be more reasonably sized.
Basically, this changes the handling of the register cache (not memory backed, just a cache in registers) used for the draw pixel jit:
Relatedly, it prepares the argument types used to keep args vector for DrawPixel so they can be used elsewhere. Found ways to move away from preprocessor defines, mostly, too.
Lastly, this also changes ARM64 so that Math3D Vec2/Vec3/Vec4 are unioned with SIMD. Mainly, this is to allow passing directly as a vector argument in functions. It will impact memory requirements of Vec2/Vec3.
Most of the lines changed are renames. I kept just renames in 3d5bced, so look at the other commits for actual behavior changes.
-[Unknown]