Draw rectangles always using a specialized path in softgpu #15389
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For cases where textures aren't 1:1, there's rotation, or similar - this uses a rectangle path rather than sending triangles. This also tries to convert more triangle strips/fans/etc. into rectangles to take advantage of this.
While there, I also noticed that we could clip verts that were used for other triangles in fans/strips, which must've been wrong.
In some games, like Persona 3, Valkyria Chronicles 3, Naruto, or Vampire Chronicle, this gives around 6-9%. Valkyrie Profile gains around 14%. Other games like Kingdom Hearts, Call of Duty (even though it has bloom that's affected), or God of War gain almost nothing.
Found this opportunity using the GE debugger prim filter to try to narrow down the slowest draws.
-[Unknown]