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Copy color to depth, defer depth buffer copies #15858
Copy color to depth, defer depth buffer copies #15858
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Hm, what if it's only rendering depth? I could see it being useful to know that... hm. Maybe for render-to-texture selection too. Can't remember if I've seen games render a scene with RGB and stencil all masked out, just to establish depth... feel like I have...
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Yeah, this tracking isn't perfect yet. I don't think I have seen such a case though, but I also don't think it'll hurt very much if we get that wrong..