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Temporarily disable MSAA on Adreno GPUs #18819

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Feb 3, 2024
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4 changes: 2 additions & 2 deletions Common/GPU/Vulkan/thin3d_vulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -966,8 +966,8 @@ VKContext::VKContext(VulkanContext *vulkan, bool useRenderThread)
caps_.deviceID = deviceProps.deviceID;

if (caps_.vendor == GPUVendor::VENDOR_QUALCOMM) {
if (caps_.deviceID < 0x6000000) // On sub 6xx series GPUs, disallow multisample.
multisampleAllowed = false;
// if (caps_.deviceID < 0x6000000) // On sub 6xx series GPUs, disallow multisample.
multisampleAllowed = false; // Actually, let's disable it on them all for now. See issue #18818.

// Adreno 5xx devices, all known driver versions, fail to discard stencil when depth write is off.
// See: https://github.com/hrydgard/ppsspp/pull/11684
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2 changes: 2 additions & 0 deletions UI/GameSettingsScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -342,6 +342,8 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
msaaChoice->SetChoiceIcon(i, ImageID("I_WARNING"));
}
}
} else {
g_Config.iMultiSampleLevel = 0;
}

#if PPSSPP_PLATFORM(ANDROID)
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