OpenXR - Projection matrix (camera issue) fixed #19127
Merged
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Since #18438 there is a camera issue when looking around in several VR games.
It turned out that I used projection matrix incorrectly (it was wrongly transposed). In this PR I fixed that properly (and restored ¨field of view scale¨ function). For Gran Turismo I added a hack because on proper VR projection matrix the shaking is way too huge (I didn`t want to ignore that).