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OpenXR - Projection matrix (camera issue) fixed #19127

Merged
merged 4 commits into from
May 10, 2024
Merged

OpenXR - Projection matrix (camera issue) fixed #19127

merged 4 commits into from
May 10, 2024

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lvonasek
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Since #18438 there is a camera issue when looking around in several VR games.

It turned out that I used projection matrix incorrectly (it was wrongly transposed). In this PR I fixed that properly (and restored ¨field of view scale¨ function). For Gran Turismo I added a hack because on proper VR projection matrix the shaking is way too huge (I didn`t want to ignore that).

@hrydgard hrydgard added this to the v1.18.0 milestone May 10, 2024
@hrydgard hrydgard added the VR OpenXR VR support label May 10, 2024
@hrydgard hrydgard merged commit ad541f2 into hrydgard:master May 10, 2024
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@lvonasek lvonasek deleted the feature-openxr-projection branch May 10, 2024 20:23
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