The build is extremely janky and prone to crashing. OpenFracture (the real-time slicing engine we were using) is cause a lot of trouble, and we haven't had the time to figure out what's causing the crashes.
The build is extremely janky and prone to crashing. OpenFracture (the real-time slicing engine we were using) is cause a lot of trouble, and we haven't had the time to figure out what's causing the crashes.