Champion dex of League of legends
- Kotlin based, Coroutines
- Jetpack
- Lifecycle: Observe Android lifecycles and handle UI states upon the lifecycle changes.
- ViewModel: Manages UI-related data holder and lifecycle aware. Allows data to survive configuration changes such as screen rotations.
- Compose : a modern UI framework
- Room: Constructs Database by providing an abstraction layer over SQLite to allow fluent database access.
- Hilt: for dependency injection.
- Architecture
- MVI + Google's official architecture
- Repository Pattern
- Material 3: Material 3 components.
- Moshi: A modern JSON library for Kotlin and Java.
- Retrofit2 & OkHttp3: Construct the REST APIs and paging network data.
- Coil: An image loading library for Android backed by Kotlin Coroutines (with compose)
LoLDex is based MVI + Google's official architecture guide(https://developer.android.com/topic/architecture)
Therefore, LoLDex has three modules: App -> Domain -> Data
LoLDex uses DataDragon for fetching data related to League of legends.
LoLDex uses DataDragon's Versions, Champions API
Designed and developed by 2023 huiung Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.