sessionLock: fix the check for locking a locked session #6843
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Describe your PR, what does it fix/add?
It fixes the following misbehavior:
When a client holds a locked session lock object and another client tries to lock the session as well, the second client will receive
finished
. When the second client never callsdestroy
orunlock_and_destroy
it effectively blocks the user from locking the session, becausem_vLocks
still contains the lock object that was not destroyed.I think this is the correct behavior. Since
RESOURCE->inert
is set wheneversendFinished
is called anyways, it should also be safe for the left over lock object to sendunlock_and_destroy
at some point.Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
Please check if i am correct, but should be fine.
Is it ready for merging, or does it need work?
Ready.