Simple implementation of well-known Ray Tracing in One Weekend
Inspired with Ray Tracing In Vulkan (Main loop of the Shader generation, Random functions DoF)
It's based on Microsoft's example, if you are already familiar with their code you can easily follow this code Microsoft's DXR Repo
The code is as simple as it can be, please don't hate me for bad code style or something :)
If you have questions you can find me here Twitter