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@Scavanger @b14ckyy I spent much time adjusting settings to force these aircraft down to the correct altitude when nearing the safehome landing marker. But to no avail. These settings make little to no difference when viewed in the logs, even when pushed to extremes. Like the ones with an asterisk.
This is not a case of the estimated altitude being incorrect. I have watched many of these aircraft fly past the landing marker at the approximate altitude the OSD and telemetry is displaying e.g. 15m, even though the aircraft should be at 0m by that time. The second issue is related to having two safehome markers on opposite headings, within 80m of each other. With both being The issue encountered with this layout is caused by having both safehomes that close together. The software gets confused when loitering to obtain a wind heading. It doesn't know which safehome to loiter around and gets stuck in a continuous loiter. The third issue relates to using the landing safehome to loiter around when establishing a wind heading. This is far from ideal when flying at a club, when the rules state you're not permitted to fly over the pit area. I know it may be said that my landing site is too small. But I don't believe this to be the case. I can manually land in this space with no issues. I have even had one aircraft perform a safe descending loiter landing in this area. Any improvement would be greatly appreciated! thanks |
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Replies: 2 comments 6 replies
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hi @rts18 and thanks for the detailed description of the issue. First of all a thing for understanding: 2 safe homes that close together won't work. INAV always selects the one that is closest to the arming location, no matter what. As this one then is exclusive in heading, it will not be able to land if it has a tailwind for that landing location. Inav never swaps to the other safe home as only the one closest to the arming spot is loaded. This is decided when the craft is armed and will not change in flight. Now to your issue with the long glide and float. This is something that will be optimized in a future update to give a few more options to set. How exactly is not decided yet but we have some ideas. If you look at the altitude pattern graphic here, you will see that the land Altitude dictates where the approach course intersects with the safe home location. But this only accounts for the powered flight phase. If the plane is very aerodynamic, even with motors cut, it could still build up a lot of speed. then when the glide phase starts it will not control the altitude actively anymore and could build up altitude again. To prevent this, the only ways to prevent this are:
If the plane does not gain altitude and still floats too far you can modify the point of ground contact by adjusting the Land Altitude. Yes I know this sounds counter intuitive. If you say that the plane has still an altitude of 15m when passing the safe home coordinates, then you can move the land altitude to negative 10-15m (start with -10 and see how it changes first) and it should make the plane touch down much sooner or perfectly on spot. BUT BE CAREFUL: If you use a Lidar, no further action is needed. The ground will trigger the glide and flare. If you have no lidar, you have to adjust the glide altitude so it starts ABOVE the ground, as that references on the Land Altitude otherwise. try these changes and then tell me if it worked for you as intended. |
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You're correct; most of the time its as you say. Higher winds slow the aircraft down and it falls short. But its the times the wind is gusty; that I see it the way described; when the gust lifts the aircraft from that burst. Which is the way the weather is ATM. |
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hi @rts18 and thanks for the detailed description of the issue.
I have moved this to Discussions for now as its more a support topic. There are things that need to be indeed optimized for planes with high glide rationes and that was already a topic during development. But there are ways to counter this.
First of all a thing for understanding: 2 safe homes that close together won't work. INAV always selects the one that is closest to the arming location, no matter what. As this one then is exclusive in heading, it will not be able to land if it has a tailwind for that landing location. Inav never swaps to the other safe home as only the one closest to the arming spot is loaded. This is dec…