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Fix background map base color transparency mix problem (#3668)
* Reality mesh shader needs to mix base color with any overrides even if textures are not specified (map base color, for example, can be specified). * rush change (cherry picked from commit 596e122)
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...nges/@itwin/core-frontend/markschlosser-fix-basecolor-mix-map-tiles_2022-05-24-13-40.json
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{ | ||
"changes": [ | ||
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"packageName": "@itwin/core-frontend", | ||
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"packageName": "@itwin/core-frontend" | ||
} |
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