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version/readme updates
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ianpatt committed Sep 17, 2022
1 parent cc65f7f commit 7adb736
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2 changes: 1 addition & 1 deletion scripts/modified/SKSE.psc
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Expand Up @@ -13,7 +13,7 @@ int Function GetVersionRelease() global native
; get the release index of this script file.
; Can be used to detect a script/runtime version mismatch
int Function GetScriptVersionRelease() global
return 66
return 67
endFunction

; get a plugins version number, -1 if the plugin is not loaded
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2 changes: 1 addition & 1 deletion skse64_common/skse_version.h
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Expand Up @@ -7,7 +7,7 @@
#define SKSE_VERSION_INTEGER_BETA 0
#define SKSE_VERSION_VERSTRING "0, 2, 2, 0"
#define SKSE_VERSION_PADDEDSTRING "0001"
#define SKSE_VERSION_RELEASEIDX 66
#define SKSE_VERSION_RELEASEIDX 67

#define MAKE_EXE_VERSION_EX(major, minor, build, sub) ((((major) & 0xFF) << 24) | (((minor) & 0xFF) << 16) | (((build) & 0xFFF) << 4) | ((sub) & 0xF))
#define MAKE_EXE_VERSION(major, minor, build) MAKE_EXE_VERSION_EX(major, minor, build, 0)
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6 changes: 3 additions & 3 deletions skse64_readme.txt
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@@ -1,4 +1,4 @@
Skyrim Script Extender 64 v2.1.5 beta
Skyrim Script Extender 64 v2.2.0 beta
by Ian Patterson and Stephen Abel (ianpatt and behippo)
Thanks to: Paul Connelly (scruggsywuggsy the ferret), gibbed, Purple Lunchbox, snakster
Special thanks to eternity for the help getting this finished. Can't thank you enough.
Expand All @@ -7,7 +7,7 @@ The Skyrim Script Extender 64, or SKSE64 for short, is a modder's resource that

Compatibility:

SKSE64 will support the latest version of Skyrim SE available on Steam, and _only_ this version (currently 1.6.353 with any combination of numbers after that). When a new version is released, we will update as soon as possible; please be patient. The editor does not currently need modification, however a custom set of .pex/psc files must be installed.
SKSE64 will support the latest version of Skyrim SE available on Steam, and _only_ this version (currently 1.6.629 with any combination of numbers after that). When a new version is released, we will update as soon as possible; please be patient. The editor does not currently need modification, however a custom set of .pex/psc files must be installed.

[ Installation ]

Expand All @@ -17,7 +17,7 @@ SKSE64 will support the latest version of Skyrim SE available on Steam, and _onl

3. If you create mods, copy the .psc files in Data\Scripts\Source\ into the Data\Scripts\Source\ folder of your installation. The .psc files are only needed if you have the CreationKit installed and intend to create or compile Papyrus scripts. Make sure to add them to your include path.

4. Run skse64_loader.exe to launch the game.
4. Run skse64_loader.exe to launch the game. You or your mod manager must continue to use the loader for SKSE64 to work.

[ Suggestions for Modders ]

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