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Team De-BilliardStick (Ibnul Jahan, Haiyao Liu)

Interface Method Selections

addFirst( T val ); //adds a value to the front of the deque

  • The importance of this method is it gives the user an easy way to set a new beginning to the deque

addLast( T val ); //adds a value to the back of the deque

  • The importance of this method is it gives the user an easy way to set a new ending to the deque

removeFirst(); //removes a value from the front of the deque

  • The importance of this method is it gives the user an easy way to change the front value of the deque by removing it

removeLast(); //removes a value from the end of the deque

  • The importance of this method is it gives the user an easy way to change the back value of the deque by removing it

peekFirst(); //returns the value of the first node of the deque

  • The importance of this method is it allows the user to see what they will be removing or adding on top of

peekLast(); //returns the value of the last node of the deque

  • The importance of this method is it allows the user to see what they will be removing or adding behind

size(); //returns the size of the deque

  • The importance of this is it allows the user to track how much data they have

isEmpty(); //checks if the deque is empty

  • The importance of this is it allows for edge cases in other methods to work

In general, all these methods are common to deques, because they add the functionability that separate it from other data structures. Likewise, they must come in pairs so they can affect the front and the back of the deque. Being able to add, remove, and view data are necessary for nearly all data structures. Keeping track of size is not necessary, but it is very easy to maintain, as is isEmpty().

Why a doubly linked node?

Since the word deque is short for double ended queue, the main point of it is to allow easy adding, removing, and viewing from both the first and last items. Using a doubly linked node allows for no worser case between doing any on these methods on the front or on the back. It turns all the methods into constant runtimes through its system of linkages, and through its usage of previous nodes. This builds off the flaws of both the ArrayList and the LLNode. The ArrayList allows the user to add and remove from the end with ease, but doing so from the front results in a linear runtime. The LLNode allows for easy removal from the front, and easy addition to the back, but makes removing from the back more difficult. The DLLNode allows all of the methods to run with ease. TLDR: Constant Runtimes

Post Critical Feedback Changes [NEW!!]

First off thank you to Team Pirates- for giving us a Driver file to use, and for the constructive critiques.

Our main problems were comments that were less than descriptive, and a Deque that would not allow you to peek when empty. We fixed the former of these by adding comments (shocking, I know) and the latter by making a change in our constructor. The mistake we had previously made was we had initially set both the first and last nodes of our DLLNode Deque as null. This posed problems as a null object is not able to perform the methods we had written for a DLLNode. This was fixed by setting both the first and last nodes to new DLLNodes that pointed to null in both directions, and had a cargo value of 0. A style problem we had was an inclusion of files in our repo with the tildas (~). This was as a result of a bad .gitignore on our behalf. Luckily for us, a member of Team Pirate fixed this issue on their fork, and we pulled in the solution.

Changes Part 2

Thank you to Period 4's Team BATwomen for the new Driver.

Although the driver compiled and ran our code smoothly, we noticed an error in the last call to our peekLast() method, where the value returned was of the second to last node. This ended in a lot of confusion, as our peekLast() method was coded correctly, but in fact it was something else that was amiss. Our first guess was it was our toString() method, as we realized that the after removing a value, it still appeared to be printed. Upon inspection of this code, however, we realized the actual problem was our remove methods. We were successully changing the positions of the head and the tail, but we were not changing which nodes they were pointing to. Changing these to null post-removal ended up being the fix we needed.

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