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Implement state-less scrolling in TextInput
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hecrj committed Nov 5, 2019
1 parent 470266f commit a216158
Showing 1 changed file with 65 additions and 56 deletions.
121 changes: 65 additions & 56 deletions wgpu/src/renderer/text_input.rs
Original file line number Diff line number Diff line change
Expand Up @@ -87,70 +87,79 @@ impl text_input::Renderer for Renderer {
vertical_alignment: VerticalAlignment::Center,
};

let content = Primitive::Clip {
bounds: text_bounds,
offset: Vector::new(0, 0),
content: Box::new(if text_input.state.is_focused {
use wgpu_glyph::{GlyphCruncher, Scale, Section};

let text_before_cursor = &text_input
.value
.until(text_input.state.cursor_position(&text_input.value))
.to_string();

let mut text_value_width = self
.glyph_brush
.borrow_mut()
.glyph_bounds(Section {
text: text_before_cursor,
bounds: (f32::INFINITY, text_bounds.height),
scale: Scale { x: size, y: size },
..Default::default()
})
.map(|bounds| bounds.width().round())
.unwrap_or(0.0);

let spaces_at_the_end = text_before_cursor.len()
- text_before_cursor.trim_end().len();

if spaces_at_the_end > 0 {
let space_width = {
let glyph_brush = self.glyph_brush.borrow();

// TODO: Select appropriate font
let font = &glyph_brush.fonts()[0];

font.glyph(' ')
.scaled(Scale { x: size, y: size })
.h_metrics()
.advance_width
};

text_value_width += spaces_at_the_end as f32 * space_width;
}

let cursor = Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + text_value_width,
y: text_bounds.y,
width: 1.0,
height: text_bounds.height,
},
background: Background::Color(Color::BLACK),
border_radius: 0,
let (contents_primitive, offset) = if text_input.state.is_focused {
use wgpu_glyph::{GlyphCruncher, Scale, Section};

let text_before_cursor = &text_input
.value
.until(text_input.state.cursor_position(&text_input.value))
.to_string();

let mut text_value_width = self
.glyph_brush
.borrow_mut()
.glyph_bounds(Section {
text: text_before_cursor,
bounds: (f32::INFINITY, text_bounds.height),
scale: Scale { x: size, y: size },
..Default::default()
})
.map(|bounds| bounds.width().round())
.unwrap_or(0.0);

let spaces_at_the_end =
text_before_cursor.len() - text_before_cursor.trim_end().len();

if spaces_at_the_end > 0 {
let space_width = {
let glyph_brush = self.glyph_brush.borrow();

// TODO: Select appropriate font
let font = &glyph_brush.fonts()[0];

font.glyph(' ')
.scaled(Scale { x: size, y: size })
.h_metrics()
.advance_width
};

text_value_width += spaces_at_the_end as f32 * space_width;
}

let cursor = Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + text_value_width,
y: text_bounds.y,
width: 1.0,
height: text_bounds.height,
},
background: Background::Color(Color::BLACK),
border_radius: 0,
};

(
Primitive::Group {
primitives: vec![value, cursor],
}
} else {
value
}),
},
Vector::new(
((text_value_width + 5.0) - text_bounds.width).max(0.0)
as u32,
0,
),
)
} else {
(value, Vector::new(0, 0))
};

let contents = Primitive::Clip {
bounds: text_bounds,
offset,
content: Box::new(contents_primitive),
};

(
Primitive::Group {
primitives: vec![border, input, content],
primitives: vec![border, input, contents],
},
if is_mouse_over {
MouseCursor::Text
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