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Fix text caching in iced_wgpu #41

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hecrj opened this issue Nov 5, 2019 · 0 comments · Fixed by #1830
Closed

Fix text caching in iced_wgpu #41

hecrj opened this issue Nov 5, 2019 · 0 comments · Fixed by #1830
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help wanted Extra attention is needed improvement An internal improvement rendering text

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@hecrj
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hecrj commented Nov 5, 2019

Since we added scrollables (see #35), iced_wgpu supports different layers of primitives.

However, wgpu_glyph does not support drawing text without trimming the cache. In other words, whenever we render multiple layers, we lose text caching.

We will most likely need to contribute to glyph-brush to tackle this.

@hecrj hecrj added the improvement An internal improvement label Nov 5, 2019
@hecrj hecrj added this to the 0.1.0 milestone Nov 5, 2019
@hecrj hecrj self-assigned this Nov 5, 2019
@hecrj hecrj mentioned this issue Nov 5, 2019
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@hecrj hecrj removed their assignment Nov 19, 2019
@hecrj hecrj removed this from the 0.1.0 milestone Nov 21, 2019
@hecrj hecrj added the help wanted Extra attention is needed label Nov 24, 2019
@hecrj hecrj mentioned this issue May 5, 2023
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Labels
help wanted Extra attention is needed improvement An internal improvement rendering text
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